The Radeon Technologies Group have unveiled their latest driver masterpiece, finally giving AMD gamers the Final Fantasy XV performance they deserve.
Check out our pick of the best graphics cards you can buy today… if you can afford them.
One of our biggest problems with the AMD performance of Final Fantasy XV has been the amount of stuttering you get when you get involved in the more fighty fighty elements of the game. As opposed to the bro-down, ‘ooh, I like what you’ve done with your hair, Noctis’ sections.
It’s a problem AMD have been aware of for a while, but the only workaround they could offer was to turn off the ‘Geomapping’ feature in the game’s graphics settings. That works to some extent, though we still found Final Fantasy XV almost unplayable in the battle scenes even with something as powerful as an RX 580. It’s not such a big issue with the beefier RX Vega 64 and RX Vega 56 cards, but it is still noticeable.
With the latest Adrenalin 18.3.2 update, however, you can now get your geomapping on without stumbling over your fighting frame rates in-game. We’ve tested the patch on the demo this morning and found it has made a huge difference to the playability of the game on lower-end AMD hardware.
What’s more you also get a mild performance boost to go along with the increased smoothness. AMD are suggesting a 4% speed bump with an RX Vega 64 and up to 7% with an RX 580. Not hugely exciting numbers, I’ll grant you, but it’s a nice little performance side salad to go along with your now non-stuttering mains.
I think I might be hungry.
Final Fantasy XV
- Up to 4% faster performance playing Final Fantasy XV using Radeon Software Adrenalin Edition 18.3.2 on the Radeon RX Vega 64 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.3.1 at 1920×1080 (1080p).
- Up to 7% faster performance playing Final Fantasy XV using Radeon Software Adrenalin Edition 18.3.2 on the Radeon RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.3.1 at 1920×1080 (1080p).
- Final Fantasy XV may experience minor stutter during some particle effects.
- A random system hang may be experienced after extended periods of use on system configurations using 12 GPU’s for compute workloads.
- Destiny 2 may experience an application hang in the mission “Heist” on some Radeon GCN1.0 products.
- Destiny 2 may experience long load times when the application has been open for extended periods of time.
- Radeon Overlay may intermittently fail to enable when toggled in some games.
- FFmpeg application may experience corrupted output for H264 video streams.
- Resizing Radeon Settings may cause the window to intermittently stutter.